sexta-feira, 21 de janeiro de 2011

'Give us feedback'


Ao entrarem no vosso jogo vão encontrar no Slider um botão (canto inferior esquerdo) que diz "Give us feedback", ao clicarem no botão/link vão ser redireccionados para um questionário. Este novo questionário tem como objectivo dar o feedback dos jogadores à equipa de desenvolvimento. 

Se por acaso não têm acesso a este questionário podem acede-lo da seguinte forma:
Este é o exemplo de um link para o questionário:
Os números que estão a cor vermelha têm de ser o vosso Facebook ID, portanto têm de substituir o que está a vermelho pelo vosso Facebook ID (Não obrigatório, mas esta é a constituição do link ao clicarem no botão "Give us feedback").


Como podem ler na imagem acima, quem responder a este questionário e disponibilizar o email, habilita-se a ganhar um de dois Amazon Gift Cards com 100$ Dollars. Podem ver as regras aqui: http://www.zynga.com/sweepstakes/user-survey.php.

Durante o questionário têm de dar a vossa opinião sobre algumas funcionalidades, as quais maioritariamente ainda não fazem parte do jogo. Com base nisso podem prever o que está para chegar ao jogo. Vejam alguns exemplos:

Profile Page Improvement: Re-organize the Profile page to be more functional and useful, with ability to assign skill points and view special stats and achievements. *
Item Selection: Select the fourth option, between somewhat interested and very interested, for this item. *
Crafting Specialization: Option to choose a specialized crafting ability that would unlock exclusive items to build. *
Clan Support: Ability to band together with other players and create clans. Includes the ability to recruit in-game for new members, monitor progress in relation to other clans, create wars, and create a clan home page. *
Recommended Items Tab: A tab on the marketplace that recommends items based on what will have the greatest impact on the player's stats. *
Trophies and Trophy Room: Awarding trophies for leaderboard achievements, along with a place to display these trophies to the world. *
Improved Item Drop Messaging: Clearer notifications when items drop from jobs or fights, with clear indication of item stats and whether it improves the player's character, and the ability to purchase more of the dropped item if available in the Marketplace. *
New Cities: New locations with associated jobs, bosses, properties, collections, and achievements. *
Extended Daily Take: Daily Take rewards for continuous play are extended far beyond 1 week, with better rewards at certain milestones of continuous play. *
Deeper Character Classes: Ability to specialize player class into deeper tiers of classes with unique benefits.
New Social Missions: New social missions for players to complete with their mafia. *
Power Job: The ability to do the same job 5 times with one click (DO JOB X 5). *
Player-versus-player City: Cities where the primary activity is competing or fighting against other players. *
Avatars: A graphical avatar to represent players’ characters. The avatar would be customizable and would have special equipment that would be visible and give bonuses. *
New York Skin Update: update the look of New York to make it more like Vegas and Italy. *
Achievements: New, longer term achievements, possibly with a point system so players can compare achievement scores to friends. *
Full Mobile Web Content: Updating the mobile web to contain all of the Mafia Wars content. *
New Free Gifting Events: New events in which collect multiples of limited edition gifts to get mastery and unlock powerful reward items. *
Battle Royale Event: Player-versus-player fighting event where players compete against each other to see who the best fighter is. *

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